Adding text, images, and shapes to your maps
You can add text, images, and shapes to your maps to indicate points of interest, or
to represent entities on the map with something other than the standard look. These map
objects can also function as map links.
What you should know
You can assign custom graphical objects to entities normally represented by
polygons, such as areas, intrusion detection areas, and zones. You can also assign
custom graphical objects to alarms.
To add a text or an image to your map:
-
From the Config
Tool home page,
open the Map designer task.
-
Select a recent map or click Browse all maps to open an
existing map.
The selected map fills the Map designer workspace.
-
In the toolbar, click one of the following tools to insert a graphical
object:
Draw
rectangle:
Click and drag to draw a rectangle. Drag a handle to change its
size. Note that you cannot change a rectangle into a different type
of polygon.
Draw
polygon:
Click once for each endpoint, and click the first endpoint to close the polygon. Use Shift+click to add or remove a point between two points. Double-click a point to complete the polygon without closing it.
Draw
ellipse:
Click and drag to draw an ellipse. Drag a handle to change its
size.
Insert
image:
Opens a browser for you to select an image file, and click to place
it on the map.
Insert
text:
Click to place a text box on the map. Double-click the text box to
enter the text. Use the widgets to adjust the appearance of the
text.
-
(Optional) In the Physical widget, select
Block field of view and use the object to block
camera FOVs on the map.
NOTE: The Block field of view option is not available for
ellipses.
-
(Optional) Click Unassigned in the
Identity widget to assign an entity to your map
object.
Map objects inherit their identity from the entity they represent. You do not
need to assign an entity to the map object if you are only using it to indicate
a point of interest. Map objects that are not assigned to an entity have no
name.
NOTE: Assigning an area with floors to a graphical object will
automatically create links to those floors. Adding any links manually will
override the automatic links to the floors.
-
(Optional) Click Unassigned in the
Links widget to make the map object a map link.
If you add multiple links to the map object, the operator must click three
times to get to a link. The first click displays the entity that identifies the
map object. The second click displays the choices of links. The third click
selects a link.
- In the Map designer toolbar, click
Save ().